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Tf2 mat phong guide.
Hi i decided to reupload the completephonglesspack because it was trashed enjoy to install just drag the vpk file to tf custom folder.
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The mat phong setting enables or disables phong shading.
I will fix other issues as i find them.
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Fixes australium weapons looking like they re made of solid gold when used with mat phong 0 i imagine bethesda s quality testing department a big dusty room filled with cobwebs and a chimp wearing a fez banging on the keyboard of a.
Mat colorcorrection adjusts color correction where is 0 for low and 1 for high.
Also try mat specular 0 for even more of a performance boost as well as imo an aesthetic improvement.
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I have not seen many people upload a tutorial on this so i decided to do one.
Honestly unless you re playing on an office computer from 2003 it won t make that much of a performance difference.
I was getting tired of how disgusting some props looked with mat phong 0 so i decided to take it into my own hands.
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As you can see the solider looks a bit darker but a bit more cartoony somewhat like the original tf2 trailers.
Essentially this affects the lighting and shadows on weapons and characters.
Thanks to star for telling us.
Sorry if this is old news but i just decided to test it today.
Mat trilinear 0 use bilinear mode least system intensive mat trilinear 1 use trilinear mode more system intensive mat forceaniso use trilinear mode where is 2 4 8 or 16 higher levels of filtering require more system.
Setting mat phong to 0 will screw up how certain items like australiums and the spycicle look.
Comparison between settings mat phong 0 and mat phong 1 on each class with a close proximity light source.
I tried running mat phong 0 and mat bumpmap 1 and they look normal.
Nvm turns out the server had sv pure 0 and i had installed a skin that fixes australiums on mat phong 0 years ago that i completely forgot about since i always play on sv pure 2 servers.
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By default tf2 will boot on mat phong 1.
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